using System;
using System.Collections;
using Server;
using Server.Items;
using Server.Mobiles;

namespace Server.Factions
{
    public class FactionOreVendor : BaseFactionVendor
    {
        public FactionOreVendor(Town town, Faction faction)
            : base(town, faction, "the Ore Man")
        {
            // NOTE: Skills verified
            SetSkill(SkillName.Carpentry, 85.0, 100.0);
            SetSkill(SkillName.Lumberjacking, 60.0, 83.0);
        }

        public override void InitSBInfo()
        {
            ////SBInfos.Add(new SBFactionOre());
        }

        public override void InitOutfit()
        {
            base.InitOutfit();

            AddItem(new HalfApron());
        }

        public FactionOreVendor(Serial serial)
            : base(serial)
        {
        }

        public override void Serialize(GenericWriter writer)
        {
            base.Serialize(writer);

            writer.Write((int)0); // version
        }

        public override void Deserialize(GenericReader reader)
        {
            base.Deserialize(reader);

            int version = reader.ReadInt();
        }
    }
}